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Sep 10 2022

Chaos V-Ray 6 (Build 6.00.02) (x64) for Autodesk Maya

Chaos V-Ray 6 (Build 6.00.02) (x64) for Autodesk Maya


Chaos V-Ray 6 (Build 6.00.02) (x64) for Autodesk Maya | 1.91 GB | Language: English

Chaos has released V-Ray 6 for Maya. New features in the latest major version of the renderer include V-Ray Enmesh, Chaos’s system for repeating geometry across the surface of an object without instancing, and procedural clouds in V-Ray Sky.

Changes unique to the Maya edition include a new V-Ray Profiler for identifying rendering bottlenecks in scenes, and extended USD support, including support for VDB volume shaders in USD.

V-Ray Enmesh generates repeating surface geometry without instancing
The release makes Maya the second host application to get the new features from V-Ray 6, following the release of V-Ray 6 for 3ds Max earlier this year. Major new features include the VRayEnmesh modifier, which covers the surface of an object with repeating geometry, in a way analogous to tiling a texture. Unlike instancing, no extra memory is used by the repeating geometry – only the source mesh is loaded – making it possible to have “billions of polygons n a scene without any impact on the memory consumption”. Suggested use cases range in scale from fences to chainmail and rattan to the micro-structure of fabrics.
Updates to VRayMtl, VRaySky, the Dome light and the VFB.
VRayMtl, the standard V-Ray material, gets a new integrated Thin Film layer for creating iridescent materials like soap bubbles and oil spills: effects previously only achievable via an OSL shader. There is also a new implementation for SSS mode, which should speed up rendering of translucent materials. In addition, energy compensation has been implemented in the GTR BRDF, which should fix a long-standing issue in which reflections appear unrealistically dark at very low glossiness values. Texture projection system VRayDecal now supports displacement maps.VRaySky, V-Ray’s physically accurate sky system, gets support for procedural clouds: a feature based on technology from real-time rendering firm Enscape, with which Chaos merged this year. Other lighting changes include the new Finite Dome mode for the V-Ray Dome Light, for fine tuning light projection onto ground surfaces via three new settings: Radius, Projection height and Ground blend settings. In addition, interactive renders can now use the Light Cache GI, making IPR and production renders identical. The V-Ray Frame Buffer (VFB) also gets a number of new features, including support for viewing spherical panoramas, and a new Proportion Guides Layer to help with scene composition.
New V-Ray Profiler identifies rendering bottlenecks.
Changes unique to the Maya edition include the V-Ray Profiler, a new tool for identifying bottlenecks in scene rendering in order to optimise material settings. It tracks the time taken to render each material in a scene, breaking the result down into categories by calculation type, including initialisation and calculating GI, reflections and refraction. In the initial release, it is limited to the Windows and Linux editions of the software, and does not support V-Ray GPU or several advanced material types, including the car paint, Fast SSS, OSL and GLSL materials. In addition, support for USD – introduced to V-Ray 5 for Maya – has been extended with support for VDB volume shaders in USD, and the option to export V-Ray materials as USD Preview Surfaces.

New features
– Added VRayEnmesh for efficient procedural geometry tiling
– Added NoiseLevel render element
– Added RenderTime render element
– Add Metalness render element
– Implement optimized auto-bump mode for displaced meshes
V-Ray Sun
– Clouds for the V-Ray sky
V-Ray Profiler
– Added V-Ray Profiler v1 for profiling materials, layered materials and heavy textures
– Added -profilerMode option to profile scenes with V-Ray standalone
– Finite radius for the dome light with option for ground projection
– New SSS translucency illumination mode in VRayMtl
– Added a Thin Film layer in VRayMtl with easy thickness controls
– Energy compensation option for the GTR BRDF
– VRayDecal displacement support
– Added the Chaos Cloud Collaboration service
V-Ray, V-Ray GPU
– Added V-Ray Perfect Sphere
– Ability to combine randomization options in VRayMultiSubTex
– Added “by user ID” random option in VRayMultiSubTex
– Light cache support option for IPR
– New GPU device selection tool
– Support for VDB shaders in USD
– Add support for MayaUSD versions up to 0.19
Chaos Cloud
– Non-blocking Cloud export in the background (Windows only)
– Faster light shading in fog
– Faster textured fog with probabilistic shading option
– Added support for light depth sampling in the volume grid
– Phase Function control in Ray-Traced Scattering mode for the Smoke Color allowing to render realistic clouds with V-Ray CPU
– Velocity and Normals render elements in Volumetric mode with V-Ray 6 CPU
– Cryptomatte and Multimatte render elements in Volumetric mode with V-Ray 6 CPU
– New “Volume Motion Blur” option allowing to choose between Ray-traced and Grid-based methods – the Grid-based method creates more visible streaks for fast moving fluids
Modified Features
– -unpackInstall option to produce portable installation instead of separate zipped install
– Added all V-Ray for Maya environment variables to the module file for easier portable install deployment
– Changed default installation paths to be outside the Maya folder, matching portable install folder structure
– Use online changelog
– Embeded the Chaos Unified Login
– Stop downloading the material library from the installation
– Use dedicated icon for VRayProxy in the Outliner
Chaos Cosmos
– Added support for Cosmos procedural materials and Cosmos-based material library
VRayMtl, Viewport 2.0
– Viewport quality presets for VRayMtl
– Add support for the V-Ray 6 VRayMtl features in the Viewport 2.0 shader
– Support for Normal and bump maps with V-Ray materials in Viewport 2.0
– Added a new Samples Limit quality control that replaces the min and max subdivs for GPU
– Auto-upgrade old scenes to the new Samples Limit control
– Synchronize CPU bucket settings with the new samples limit GPU settings
– New Device Selection options
– Moved the RTX engine selection to the new Device Selection options
– Add denoising options and per-device low thread priority in the GPU device select
– Exposed the Global Material Overrides for V-Ray GPU
– Improved the Trace Depth workflow
– Support for “Affected by” in VRayDirt
– Implement auto bump mapping for smoothed and displaced meshes
– Autovoxelize dynamic geometry in V-Ray GPU
– Optimize memory consumption by not subdividing objects that are far away from the camera
– Redesigned the V-Ray Shelf and Material icons
– Added a Shadow Catcher functionality to the V-Ray shelf
– Added a search filter in the list of available render elements
– Added an option to always write the frame number to the output file even for still images
– Allow vfbControl MEL command in batch mode
– Ability to prevent proxy import when drag-and-dropping in Maya through VRAY_DISABLE_DRAG_DROP_FILEEXT envvar
– Use float controls for the explicit displacement bounds values
– Added a C++ API for exporting simple parameters for third party translators
– The VRAY_FOR_MAYA_SHADERS environment variable can now be used by third-party devs to point to additional extra attribute txt files
– Add fit aspect ratio to material/bitmap functionality for VRayDecal
– Added support for dynamic USD plugins
– Improved USD material importer UI
– Export VRayMtl as V-Ray material and USD Preview Surface
– Improve error handling and add help to the vrayExportUsdMaterials command
– Assume -chaser “vray” flag when using mayaUSDImport command
– Added a Soap Bubble material preset
– Hide the double-sided option in VRayMtl
Material Importer
– Add VRayMultiSubTex support in importer
– Add native support for MtlGLSL in importer
– Added a “Show in folder” option to the VFB History context menu
– Added functionality to select lights in LightMix
– Better visibility of the A|B line in the VFB
– Add menu items for enabling/disabling history and layers
– Mark the scene dirty when making changes to layer compositing in VFB2
– Added options to include the Rest channel when saving to file and to Denoise the Light Mix
– Expose temporal mode option for NVIDIA denoiser
V-Ray ExtraTex
– Added a custom background color option in VRayExtraTex render element
– IPR should stop sampling after reaching the noise threshold
– Аdded an Affect Alpha option for VRayEnvironmentFog
VRayMtl, VRayBumpMtl
– Hide Local space bump map mode for BRDFBump and BRDFVRayMtl
– Restored the Ray Distance options for the Dome light
– Added VRayTriplanar option to use displaced surfaces
– Support OSL camera shaders
– Allow direct cloud submit with no project selected
– Animatable VRayDecal parameters
– Correctly apply proxy material overrides in the viewport
– Limit number of faces per voxel to a sensible number
– Enable parallel XGen export
Viewport IPR
– Rename Viewport HUD label from VRayRT to VRay IPR
– Sped up rendering of grid volumes with up to 25% when Fully Visible Fire or Volume Light Cache is used
– VRayVolumeGrid: Sped up rendering of grid volumes with up to 10% when the RGB channel was used
– VRayVolumeGrid: Smoke Opacity modulated or replaced by textures will show in the GPU Preview
Bug Fixes
– Fixed a crash on macOS Monterey caused by exceeding the OS max file handle limit
– Fixed old scenes randomly using OCIO Display correction when rendered in batch
– Wrong viewport preview for TX textures from Cosmos on macOS
– Fixed memory tracking results discrepancy for “Texman” and “Tiled bitmap”
– Wrong font on installer on MacOS
– VRayTexOCIO Maya node crashes when used with Maya software renderer
– VFB2 OCIO display corrections not synced with Maya in batch
– Reflections computed in fully diffuse VRayMtl materials
– Time reported by the progress for “Compiling geometry” is incorrect in Standalone
– Memory leak in TexLut
– Memory leak when saving multichannel/multipart OpenEXR files
– TexLut fails to read file on Linux when the path is specified with backslashes
– BitmapBuffer:tag support
– VFB2 OCIO display correction not found with Maya batch on Linux
– Wrong vrscene lights export when combined with “Separate files” option
– Print a message for unsupported Chaos Cosmos Browser for Maya 2019 on both Linux and macOS
– Ray derivatives are not computed for perfect refractions
– Incorrect reflection on objects with motion blur and vray subdivisions
– Recalculating bloom/glare lens effects produces artefacts on Linux
– Error when selecting “Lens File” Distortion type of V-Ray Physical camera in IPR
– Standalone installation cropped UI on HighDPI MacOS
– Standalone installation cannot start a distributed rendering server on macOS
– Log typo in Estimated time remaining line
– Fixed endless warnings for USD export material with UV linking
– Importing V-Ray materials via mayaUSDImport does not work with MayaUSD 0.16
– Invalid handling of instanced non geometry primitives
– how the warning for unsupported USD versions during render
– Physical camera from USD scenes are imported with Depth of Field enabled
– Mismatch with displacement in Houdini
– Correctly export VRayMtl bump type as integer USD attribute
– Importing USD scenes with usdPreviewSurface material is rendering wrong
– Crash when rendering VRayMtlGLSL in USD scene with GPU
– USD scenes with textures are imported black in Viewport
– Crash when importing USD scenes with the -shadingMode flag and USD 0.15
– USD scenes with particles are imported wrong in Maya Viewport
– Locked camera parameters when imported from USD
– Crash when importing specific USD scene with bitmap
– Crash when importing USD scene with VRayPhysicalCamera through MEL command
– Transform mismatch with Skel USD file
– Unsupported shader parameters in USD
– Fixed USD with VDB in IPR crashing on transform
V-Ray, VRayTriplanar
– Wrong Normals when object has Triplanar mapped displacement and is a Texture Reference Object
– Clipped light geometry when ‘Clip lights geometry’ option is disabled and non-light geometry is in front of lights
– Wrong VRayClipper material on clipped VRayLight objects when set to Use object material
– VRayPhysicalCamera: Rendering on GPU with Depth of Field prints errors in the Log Window
– Fixed XGen button label on high-DPI displays
Material Importer
– Nodes connected to Thin Film attributes don’t get imported in Maya
USD, Material Importer
– Specific Skel USD scene is not rendered
– The persistent VFB setting to resize on resolution change does not persist
– The VFB2 test resolution button isn’t reflecting the current resolution if it’s enabled when re-opening a scene
– The VFB history option to copy the scene path also copies the project path
– Fixed excessive memory usage and low performance with GPU Light Cache
– Crash with Physical camera’s position constraint
– Crash when rendering specific alembic particles file
– Some threads never finish with low_gpu_thread_priority=1
– VRayMtl with translucency is not rendered properly after resuming a render using RTX mode of V-Ray GPU and Light cache
– Projections using Spherical camera are not rendered correctly with V-Ray GPU
– Instanced textured VRayLights don’t share loaded textures
– Difference in HairNextMtl on surface geometry between V-Ray and V-Ray GPU
– Crash with GPU Light cache subdivisions set to 2000 and sample size >0.1
– Scene with Light Cache crashes if run in parallel on Linux
– Render time difference between V-Ray versions
– Wrong render of VRayMultiSubTex on geometry with motion blur
– Incorrect render with VRayEdgesTex on subdivided geometry
– Out of core related crashes in V-Ray GPU
– Crash with texture baking and geometry with displacement
– Wrong fog color alpha results when refraction set to affect all channels
– The alpha of a transparent VRayMaterial is not working correctly
– Different alpha compared to the CPU and older V-Ray GPU versions
– VrayLayeredTex not working with more than 6 inputs on GPU;
– Crash when importing specific alembic with particles
– Wrong UV linking with multiple UV sets in VRayProxy
– Textures are not shown in the viewport on some Cosmos assets
– Proxy2 frame transformations not reflected in Viewport 2.0 in Maya 2023
– AppSDK shipped in V-Ray for Maya installation doesn’t work on Linux and macOS
Memory Tracking
– Illegible symbols in memory tracking for Dynamic geometry on Linux
– Differences between VRayMtl and stochastic flakes with reflection glossiness=1
– Outline on objects with VRay Stochastic Flakes Mtl
– Missing Color and Intensity in UI for lights created from PluginNode
VRayMtl, V-Ray GPU
– Artifacts on specific scene with VRayMtl SSS translucency
– Wrong render with SSS2
VRayProxy, Cryptomatte
– Cryptomatte’s VRay user attribute ID type does not work with alembics in VRayProxy
VRayProxy, V-Ray GPU
– The ‘Per instance materials’ options for alembics does not work properly in GPU
– Diffuse artifacts with anisotropic reflections and sheen or diffuse roughness
Viewport 2.0, V-Ray GPU
– Rendering artifacts with anisotropy reflections
Viewport 2.0, VRayPluginNodeMtl
– Some Maya materials are imported black in Viewport
Standalone Vdenoise tool doesn’t work with multi-part .exr files
V-Rayis a complete interactive lighting, shading and rendering toolkit, giving you full control over the entire creative process, from real-time look development to the final frame.
V-Ray for Mayais an Academy Award-winning and production-proven renderer for Autodesk Maya. Known for its versatility and ability to handle any type of project it is considered an industry-standard in visual effects, 3D animation, design and advertising. With CPU, GPU, and distributed rendering options, V-Ray is the only renderer on the market that can help customers future-proof their hardware investment. V-Ray’s extensible customization options and powerful lighting, look-development and quick post-processing features save users time, let them go beyond just rendering and help them explore their creative ideas without limits.
31 August 2022: V-Ray 6 for Maya has been officially released.
As well as the features listed above, the release includes updates to environment fog and the VRayVolumeGrid, for rendering volumes.
V-Ray 6 for Maya – now available
This video is based on a concept by Encho Enchev and brought to life by the Chaos 3D team.
Chaosdevelops visualization technologies that empower artists and designers to create photorealistic imagery and animation across all creative industries. The firm’s physically based renderer, V-Ray, has been honored with both an Academy Award and an Engineering Emmy for its role in the widespread adoption of ray-traced rendering in motion pictures and television.
In 2022, Chaos merged with Enscape, a leading provider of real-time rendering and design workflow technology for the AEC industry. Enscape offers innovative solutions that connect directly into modeling software, integrating design and visualization workflows seamlessly into one. Together, the newly combined company is creating an end-to-end ecosystem of 3D visualization tools accessible to everyone.

Product:Chaos Group V-Ray
Version:6 (Build 6.00.02) for Autodesk Maya
Supported Architectures:x64
Website Home Page :www.chaosgroup.com
Languages Supported:english
System Requirements:Windows *
Software Prerequisites:Autodesk Maya 2019-2023
Size:1.91 GB


Homepage: https://www.chaosgroup.com






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