Up And Running With Substance Designer | 485 MB
Meet Substance Designer, the node-based texturing tool for creating high-quality, procedural textures and materials. In this course, Joel Bradley walks through the workflow for creating an aged concrete substance, so you can become familiar with the basics of substances and the range of tools Substance Designer offers. When you are finished with the course, you’ll have a complete substance package ready for handoff to a game engine such as Unreal or Unity, and the skills you need to continue creating your own materials with Substance Designer.
Topics include:
* Creating a new substance graph
* Importing resources
* Setting up lighting
* Generating maps
* Creating material outputs
* Using generator nodes to create surface detail
* Using filters to create amps
* Publishing a substance
* Importing substances
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