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Aug 04 2017

Paintstorm Studio 2.01.170417 (Mac OSX)

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Paintstorm Studio 2.01.170417 | MacOSX | 31.1 MB

Information:

Paintstorm Studio is created for professional digital painting. And a major role in this program play the brushes. We did our best so that you can easily and quickly adjust the brushes suitable for your painting style. Anyone who has ever painted knows it’s hard to overestimate the painting tool and the importance of all the seemingly insignificant details. We tried not to miss any of them. Our goal was to create an intuitive, simple-to-use but at the same time functionally powerful tool that brings the process of digital painting to a new level, making it as comfortable as possible.

FEATURES:
– Full control of all brush options,
– bristle brushes of any form and kind
– stroke post correction
– parameters binding to the perspective
– dynamic interface (panels scale, opacity, color, tab-lock)
– custom panels
– full controlled mask-brush
– takes underlayer’s color while blending
– “close gaps” function when you fill or select
– individual hotkeys for any brushes
– fast layer selection
– smooth zoom and brush resize
– dirty mode, stroke stabilizer
– usable color mixer
– different gradient strokes
– selection autohide
– standart tools pack
– layers and operations on them
– color balance
– control of the random amounts
– psd supported
wacom tablets supported…

Version 2.01
– Hotfix.

VERSION 2.00
– New graphics engine that provides as much as a 10 times performance increase (see the description below *1)
– The program settings (Menu->File->Options) are now divided into the categories. New options added: larger canvases support, the number of undo option, the cursor options, etc.
– A lot of new brushes and extra textures added. When you first launch Paintstorm automatically converts old brushes. However, to access the new brushes you will have to reset all brushes by “Rightclick on brush panel->reset brushes->reset all”
– The “Link to guides” parameter affects jitter now (see the description below *2)
– The “One by One” option added to the “Set of forms”controller list
– The trial period has been reset

1) The new engine uses Shaders and the performance directly depends on the the graphics card power.
The greatest performance gain is noticeable when painting with large brushes of “Custom forms” with little spacing fixation. The increase is up to 100 times compared to the previous versions.
However, the brushes of small sizes in some cases can be even slower. Therefore we added the possibility to enable and disable the GPU-engine for every single brush.
In the top right corner there is a “GPU” button, which can be used when you want to disable the GPU-engine temporarily, but it does not free the video memory. In order to fully disable the GPU-engine use Menu File->Options->OpenGL
With bristle brushes the GPU-engine works a bit differently. The generation of the bristles and the result of drawing are different from the usual bristle brush, so the new engine is disabled by default for all bristle brushes. The best usage of the engine is for large round brushes withoutsize dynamics.
It is worth sayingthat GPU-engine for bristle brushes requires the support for the OpenGL 4.3 (Nvidia GTX 660 and above), while OSX does not support OpenGL 4.3.
With Alt+j you can enable an experimental graphic mode (Windows only), in which all the calculations are done by the graphics card. However, the upper layers are not shown in this mode. Experimental mode is best suited for the hugest brushes and the symmetry mode.
The GPU-engine uses more video memory. 1 Mpix = 16mb of video memory. For example, the canvas size 5000Ñ…5000 (25Mpix) will take up 400 megabytes of VRAM more.

2) Let’s imagine that there is a jitter-brush that paints points of a single color. If we enable “Link to guides” in the Opacity options, the closer points to the center are, the more transparent they will be.
And if, for example, we enable “Link to guides” in the Gradient (red-green) options, the closer points to the center are, the greener they will be, the farther – the redder.

Requirements: MAC OS 10.7 and higher
Home Page –

Code: Select all

http://www.paintstormstudio.com

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