Chaos Group V-Ray 5 Update 2.3 (v5.20.23) for Autodesk 3ds Max 2023
Chaos Group V-Ray 5 Update 2.3 (v5.20.23) for Autodesk 3ds Max 2023 | 491 MB | Language: English
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The software developer Chaos Group announced the launch of V-Ray 5 Update 2.3 (5.20.23) for Autodesk 3ds Max 2023 is a production-proven rendering software. Known for its versatility and ability to handle any type of project – from massive, dynamic scenes having thousands of lights to a sublime still life – it is the go-to solution for artists and designers across 3D industries.
Update 2.3 (5.20.23) Official release – Date: Apr 5, 2022
New Features
V-Ray
– Adaptive Bucket Splitting;
– Support for Max 2023;
– Ability to bake metalness and roughness;
– Add an option to include the Rest LightMix channel when saving to file;
– Add fit aspect ratio to material/bitmap functionality for VRayDecal;
– Add an option in VRayDenoiser for denoising the alpha;
V-Ray IES
– Expose IES light shape and size to MAXScript;
Modified Features
V-Ray
– Update Open Image Denoiser to version 1.4.2;
– Allow higher Max Size for GPU textures, when mode is set to Resize;
– Import for Cosmos materials with non-square textures;
– New Shortcut (N) in the VFB2 to EDIT notes in the History;
– Resumable rendering support for deep images;
V-Ray, VRayIES
– Make the VRayIES file button larger;
VFB
– Show more information when corrupted OCIO file is loaded regarding the error;
VRayOSL, V-Ray
– Support for vector-like structures;
V-Ray
– Crash with VRayMultiSubTex;
– V-Ray Material Library path is not updated after installation if provided by environment variable;
– V-Ray Standalone cannot load 3rd party plugins dependencies from arbitrary locations;
– Cosmos importer fails to import asset with VRay2SidedMtl;
– Viewport IPR option disappears from the viewport menus when using max.vray as a default setting (Custom default switcher menu);
– Crash when rendering a specific scene file with 3dsmax frame buffer;
– Render artifacts on the voxel borders of a V-Ray proxy geometry with Displacement modifier;
– Modifying denoiser parameters in VFB2 with OIDN denoiser switches the denoiser type to Optix;
– OCIO2 config might fail to load depending on locale settings;
– VRayMultiSubTex produces incorrect results with Random Hue and Sat when exported;
– Incorrect render time after enabling A/B compare and selecting an A image and then saving to history;
– Missing parameters for the VRayUnclampedColor element;
– Crash when loading .tx sequences in VRayBitmap;
– Add support for Anima4D models export with Motion Blur;
– Map connections are lost when drag and drop material from V-Ray Material Library to the Compact material editor slot;
– Animated TyFlow cache with UVWmodifier is not exported as expected;
– The “All” LightMix parameters values are not saved to presets and history;
– Error on render resuming after enabling or disabling DR;
– Crash in V-Ray IPR with Forest Color map and latest Forest Pro version;
V-Ray, V-Ray GPU
– Incorrect results with VRayDecal during IPR debug shading;
V-Ray GPU
– Skipped frame when rendering non continuous frame list with V-Ray GPU;
– GPU rendering not showing correctly with 3ds Max frame buffer;
– Crash when using Matte objects, VRayAlSurface and Glass ;
– VRayMtl in SSS with Matte object crashes in animation using V-Ray GPU;
– Crash with CUDA CPU on MacOS;
– Swapping GPU devices in the same 3Ds Max session crashes IPR and production rendering;
– GPU LC is slower to render with big resolutions;
– VFB Display correction is briefly reset while preparing for rendering with V-Ray GPU;
– Rendering with CUDA a scene with BakeView produces black output;
– V-Ray GPU does not bake all pixels when rendering to textures;
– Crash when rendering scenes of objects with translucent materials and a shadow catcher;
– Artifacts with layered VRayDecal objects;
– VRaySun disc is rendered with offset in V-Ray GPU lately;
– VRayDecal does not project VRayEdgesTex;
– Texture baking doesn’t work correctly with GPU;
– Lighting discrepancy between CPU and GPU results when LightDirect is used with Intensity higher than 1;
– Shadow Radius parameter of Directional and Omni light does not work;
V-Ray Light
– Make rendering of instances of disabled lights instanced via VRayInstancer consistent between Max and Standlone;
– Random crash in V-Ray IPR when creating VRayLight;
– Disabling the affectSpecular and affectReflections options of a Dome light leads to inconsistent results;
VRayMtl
– Crash when creating a Physical material in slate material editor using 3dsmax 2018;
– VRayMtl shortmap buttons are representing wrong maps when older scene is loaded in Max 2018;
VRayOSL, V-Ray
– MDL displacement is not exported correctly;
VRayVolumeGrid
– VDB caches with invalid min/max channel value metadata are not handled;
VRayIES
– VRayIES lights’ include and exclude lists broken in MXS;
Chaos Group released V-Ray 5 for 3ds Max,connecting its award-winning renderer to more parts of the visualization process. Artists and designers can now composite renders, enhance materials and interactively relight images without leaving the program, extending V-Ray’s capabilities into new realms.
Two of V-Ray 5’s most exciting additions – Layer Compositing and Light Mix – can be found in the new V-Ray Frame Buffer (VFB), which was also redesigned for efficiency and a cleaner look.
With Light Mix, artists can interactively explore different lighting scenarios without having to re-render an image. Users can now adjust the color and intensity of any light source right away, ensuring faster iterations when designing looks and moods.
The Layer Compositor offers a faster path to final images, helping users post-process shots in the new VFB without outside applications. Using this non-destructive workflow, artists can adjust different render elements and perform color corrections with ease.
V-Ray 5 adds seven features and improvements tailored to materials, including a new management system and over 500 readymade materials designed to cover most objects and spaces. New built-in presets can help dial-in everyday options like metal, glass and plastic, as well as common hair colors, helping artists achieve photorealism much faster.
With V-Ray 5’s new randomization tools, artists can add slight variations to their materials, increasing believability across a scene. VRayMultiSubTex colors can now be shifted by hue, saturation and gamma, while a new VRayUVWRandomizer map will adjust the offset, rotation and scale of both textures and procedural materials. For repeating texture maps, artists now have Stochastic Texture Tiling, which automatically removes tiling artifacts.
V-Ray 5, update 2is packed with features to help you focus on your designs and increase your productivity. Use the new V-Ray Decal to rapidly place materials anywhere on surfaces and other materials without additional UVW mapping work. V-Ray 5’s new VFB gets even more capable with a new Sharpen & Blur layer and Batch Image processing. Materials can now be easily assigned from Chaos Cosmos, with 200 new materials to start. New creative lighting possibilities unfold as light sources can now be used within the VRayInstancer. And much more..
V-Ray 5 for 3ds Max, update 2 – now available
Chaos Groupis a worldwide leader in computer graphics technology, helping artists and designers create photoreal imagery and animation for design, television, and feature films. Chaos Group specializes in physically-based rendering and simulation software used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company’s research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Baltimore, Seoul, and Tokyo.
Product:Chaos Group V-Ray 5
Version:Update 2.3 (5.20.23) for Autodesk 3ds Max 2023
Supported Architectures:x64
Website Home Page :www.chaosgroup.com
Languages Supported:english
System Requirements:Windows *
Size:491.0 mb
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Homepage: https://www.chaosgroup.com
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