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Feb 18 2021

V-Ray 5.00.43 For Cinema 4D R20-R23 x64

V-Ray 5.00.43 For Cinema 4D R20-R23 (x64) | 874 MB

V-RAYFORC4D is an industry standard and it is used by many big studios all over the world. It integrates seamlessly with Cinema 4D and it offers a very short learning curve making it also one of the most accessible rendering tools on the market. V-RayforC4D 3.7 is seamlessly integrated and optimized for both CPUs and GPUs, using whatever an artist picks to deliver high-quality imagery and animation quickly, even when working with complex 3D scenes. V-RayforC4D 3.7 operates under the same 3.7 core technology that has made V-Ray an industry-standard in visual effects, broadcast and architectural design projects for nearly 20 years. With a vaste lighting, shading, and rendering toolkit at their disposal, artists and designers have full control over the entire creative process, from real-time look development to the final frame. Please note there is NO R18 vray in this release:

Features:
V-Ray for Cinema 4D is a professional rendering system optimized for large productions and photo-realistic design projects.

QUALITY:
V-Ray comes with all the lighting, shading and rendering tools you need to create professional, photoreal imagery and animation.

POWER:
Built to handle your biggest projects and your toughest scenes – render anything and everything with the power of V-Ray.

SPEED:
Spend less time waiting and more time being creative. Deliver your best work and never miss a deadline.

CREATIVE CONTROL:
V-Ray puts you in the driver’s seat. Take control with V-Ray’s versatile features and choose the best approach for your scenes.

DEEP CINEMA 4D INTEGRATION:
V-Ray’s ultra-deep Cinema 4D integration keeps your workflow fluid, smooth and combines the best of both worlds.

INDUSTRY STANDARD:
Join independent artists and top studios across the globe using V-Ray daily to create world-class designs and visual effects.

System Requirements:
OS:Windows 8.1 Professional, and Windows 10 Professional
CPU:Intel® Pentium ® IV or compatible processor with SSE3 support.
RAM:4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file
Whats New
Build 5.00.43 (V-Ray 5, hotfix 1) (11 February 2021)

Improvements:
-LegacySceneConverter: Support converting object layers
-LegacySceneConverter: Add support for more converted types (Materials and Composite Tag)
-Render Elements: Prevent drag and drop of non-render element objects in the render elements list
-Exported lights should consider visibility and layers flags
-VRayVolumeGrid: VolumeGrid Preview Rollout for Cinema 4D – Container and Voxel Preview
-Ability to convert scenes via script with python (c4dpy)
-Add an option to disable the automatic conversion popup window when opening V-Ray 3.7 scene

Bug fixes:
-Animated visibility of objects does not work
-V-Ray doesn’t respect the "Render" option in the Cinema 4D layers
-Wrong texture projection of child objects
-Native C4D noise shader doesn’t render correctly when rendering with DR
-Missing Phong tags may cause different buckets from slaves with DR
-Distributed rendering doesn’t work correctly when rendering animations
-Wrong UVW coordinates when generated with V-Ray Material
-VRayProxy: Copying Proxy objects doesn’t copy the assigned materials
-Displacement is wrongly applied when geometry is cloned
-The "Use mtl ID" parameter in the ObjectSelect RE doesn’t work
-Objects saved in the content browser do not show the materials applied to them
-Interactive: Starting Interactive with unsupported camera makes the render buttons inactive
-Interactive: VFB settings and layers are reset when changing material preview scene or creating material
-Exported animation does not have second frame values in vrscene
-Applying material to a poly selection should happen only in "Polygon" mode
-VRayVolumeGrid: When two or more VolumeGrids in Cinema 4D load the same cache, their previews are not updated correctly when scrolling the timeline
-Improve Interactive and UI responsiveness when tweaking materials and textures
-V-Ray GPU: Normal displacement has wrong normals
-V-Ray GPU: Incorrect GPU LPE REs with Light Cache

https://www.chaosgroup.com/

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